A downloadable Academic Prototype

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Developed with Unreal Engine 5.3.4  -  Blueprint and C++

- complete project files of a third person game prototypes as single player
- Player can run into trigger boxes to activate objects on the scene.
- One trigger box calls C++ events and interfaces and the other, only calls C++ interfaces.
- all scene objects inherited form two C++ parent classes, one actor and other one character
- base class for C++ actors, is implemented pure C++ interface
- inherited characters from C++ character parent class, implemented blueprint callable events
- all blueprint objects are inherited form C++ parent classes, but having unique functionalities.

Using:

  • Pure C++ interface
  • C++ implementation of Blueprint event
  • Collision Detection




How to use this prototype ...
  I - Make sure you have a compatible version of the engine and visual studio, installed on your system.
 II - Unzip, open and run the project in unreal editor.
III - Use W, A, S, D keys to move into trigger box to activate objects on the scene, after running the project in unreal editor.

CPPInterface_UE532 source code GitHub: https://github.com/emperor-katax/CPPInterface_UE532

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This project is designed for teaching game application development with Unreal Engine, by demonstration free to use functional prototypes.
The project template is optimized to reduce size of zip-file.
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Click download now to get access to the following files:

CPPInterface_UE532.zip 19 MB

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